#include "FortCollisionAudioTriggerData.h" FFortCollisionAudioTriggerData::FFortCollisionAudioTriggerData() { this->Asset = NULL; this->bImpulseMagnitudeLowerBound = false; this->bImpulseMagnitudeUpperBound = false; this->MinRetriggerTime = 0.00f; this->MaxTriggerDistance = 0.00f; }