#include "FortCollisionAudioComponent.h" void UFortCollisionAudioComponent::SetCollisionSoundAtIndex(int32 Index, USoundBase* SoundToUse) { } void UFortCollisionAudioComponent::OnCollision(const FVector& HitLocation, const FVector& HitNormalImpulse, bool& OutResult, float& OutMagnitude) { } UFortCollisionAudioComponent::UFortCollisionAudioComponent() { this->CheckCollisionLeashInterval = 0.50f; }