#include "FortClientAnnouncement_Basic.h" #include "Net/UnrealNetwork.h" void AFortClientAnnouncement_Basic::SetTitleText(FText TitleText) { } void AFortClientAnnouncement_Basic::SetIcon(FSlateBrush& Icon) { } void AFortClientAnnouncement_Basic::SetDisplayTime(float DisplayTime) { } void AFortClientAnnouncement_Basic::SetDetailText(FText DetailText) { } void AFortClientAnnouncement_Basic::OnRep_BasicData(const FFortClientAnnouncementData_Basic& PreviousBasicData) { } void AFortClientAnnouncement_Basic::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortClientAnnouncement_Basic, BasicData); } AFortClientAnnouncement_Basic::AFortClientAnnouncement_Basic() { }