#include "FortCheatManager.h" #include "Templates/SubclassOf.h" void UFortCheatManager::WriteLootReport() { } void UFortCheatManager::WriteLevelSaveComponentsToDisk() { } void UFortCheatManager::WargameDebug(bool Value) { } void UFortCheatManager::WannaGun() { } void UFortCheatManager::ViewStuck() { } void UFortCheatManager::UpgradePlaneGuns(int32 Index) { } void UFortCheatManager::UnlockAllZones() { } void UFortCheatManager::UnlockAllDefenders(bool inUnlockAllDefenders) { } void UFortCheatManager::UnforceAILODs() { } void UFortCheatManager::TutorialRemoveHighlight(FName Highlight) { } void UFortCheatManager::TutorialRemoveHidden(FName Hidden) { } void UFortCheatManager::TutorialListHighlights() { } void UFortCheatManager::TutorialListHidden() { } void UFortCheatManager::TutorialListAll() { } void UFortCheatManager::TutorialAddHighlight(FName Highlight) { } void UFortCheatManager::TutorialAddHidden(FName Hidden) { } void UFortCheatManager::TriggerOutOfStaminaFeedback() { } void UFortCheatManager::TriggerEndOfMatch() { } void UFortCheatManager::TriggerDelayReturnToLobby(int32 MinTime, int32 MaxTime) { } void UFortCheatManager::ToggleWindDebugVolumeDisplay() { } void UFortCheatManager::ToggleWindDebugDisplay(float NewRefreshRate) { } void UFortCheatManager::ToggleWindDebugDeltaBoundsDisplay() { } void UFortCheatManager::ToggleWalkOnWalls() { } void UFortCheatManager::ToggleVoiceDebug() { } void UFortCheatManager::ToggleUtilitiesGraph() { } void UFortCheatManager::ToggleUseNewItemCards() { } void UFortCheatManager::ToggleUnlimitedHealth() { } void UFortCheatManager::ToggleUnlimitedAIHealth() { } void UFortCheatManager::ToggleTreeVisibility() { } void UFortCheatManager::ToggleSpawnPointsHUD() { } void UFortCheatManager::ToggleSpawningEnabled() { } void UFortCheatManager::ToggleShotLogging() { } void UFortCheatManager::ToggleSecondaryMissionHeaders() { } void UFortCheatManager::TogglePlayerNames() { } void UFortCheatManager::TogglePIDValuesGraph() { } void UFortCheatManager::TogglePIDContributionsGraph() { } void UFortCheatManager::TogglePickupSpline() { } void UFortCheatManager::TogglePickers() { } void UFortCheatManager::ToggleNoCoolDown() { } void UFortCheatManager::ToggleNewFrontEndCameraManagement() { } void UFortCheatManager::ToggleMustUseJetpackToggle() { } void UFortCheatManager::ToggleMaxAIHUD() { } void UFortCheatManager::ToggleLogCharacterCustomization() { } void UFortCheatManager::ToggleItemIdsOnCards() { } void UFortCheatManager::ToggleInWorldScoreNumbers() { } void UFortCheatManager::ToggleInvincibleCornerstones() { } void UFortCheatManager::ToggleInteractTrace() { } void UFortCheatManager::ToggleIntensityHUD() { } void UFortCheatManager::ToggleIntensityGraph() { } void UFortCheatManager::ToggleInfiniteStamina() { } void UFortCheatManager::ToggleInfiniteDurability() { } void UFortCheatManager::ToggleInfiniteAmmo() { } void UFortCheatManager::ToggleIndestructibleKeep() { } void UFortCheatManager::ToggleIgnoreAll() { } void UFortCheatManager::ToggleHeroVisibility() { } void UFortCheatManager::ToggleGameDifficultyHUD() { } void UFortCheatManager::ToggleFreezeAILOD() { } void UFortCheatManager::ToggleFloorsOnMiniMap() { } void UFortCheatManager::ToggleFactorGraph() { } void UFortCheatManager::ToggleExplorationLogging() { } void UFortCheatManager::ToggleExplorationBadgeView() { } void UFortCheatManager::ToggleEncounterModifierTags() { } void UFortCheatManager::ToggleEncounterEQSDebug() { } void UFortCheatManager::ToggleDrawTurnTransitionDebug() { } void UFortCheatManager::ToggleDrawTargetSelectionDebugByClass(TSubclassOf TargetSelectionDebugSourceClass) { } void UFortCheatManager::ToggleDrawTargetSelectionDebug() { } void UFortCheatManager::ToggleDrawRunVariationDebug() { } void UFortCheatManager::ToggleDebugHUDObjectiveHeight() { } void UFortCheatManager::ToggleContextMenus() { } void UFortCheatManager::ToggleCombatGraph() { } void UFortCheatManager::ToggleCharacterHeadAccessories() { } void UFortCheatManager::ToggleCharacterBackpack() { } void UFortCheatManager::ToggleBuildingHighlights() { } void UFortCheatManager::ToggleBuildingActorsTransparency() { } void UFortCheatManager::ToggleAutoRestartMinigame() { } void UFortCheatManager::ToggleAISpawning() { } void UFortCheatManager::ToggleAISpawnCap() { } void UFortCheatManager::ToggleAIDirectorLogging() { } void UFortCheatManager::ToggleAIDespawning() { } void UFortCheatManager::ToggleAIAnim() { } void UFortCheatManager::TestUpgradeOutpostItem(const FString& ItemTemplateID) { } void UFortCheatManager::TestTournamentOver() { } void UFortCheatManager::TestSuddenPortChange(uint32 NumConnections) { } void UFortCheatManager::TestStun(float StunStime) { } void UFortCheatManager::TestSetOutpostDefenseActive(bool bActive) { } void UFortCheatManager::TestSafeZoneLocations(int32 NumPasses, int32 PhaseToDraw) { } void UFortCheatManager::TestRegenId() { } void UFortCheatManager::TestPlayerCollector(int32 NumPackets, const FString& Payload) { } void UFortCheatManager::TestPartyMemberRange(int32 StartIndex, int32 EndIndex) { } void UFortCheatManager::TestPartyMember(const FString& ContextName, const FString& OptionalFriend) { } void UFortCheatManager::TestOutpostUI() { } void UFortCheatManager::TestLeaveGame() { } void UFortCheatManager::TestKnockback(float KnockbackMagnitude, float KnockbackZAngle) { } void UFortCheatManager::TestJoin() { } void UFortCheatManager::TestEncryptAPI(const FString& InUserId, const FString& InSessionId) { } void UFortCheatManager::TestDisconnect() { } void UFortCheatManager::TestCloseClientConfirmationMessage() { } void UFortCheatManager::TestCheckBansAtMatchStart() { } void UFortCheatManager::TestChangePartySize(int32 NewSize) { } void UFortCheatManager::TestChangePartyPrivacy(bool bPrivate, bool bLeaderFriendsOnly, bool bLeaderInvitesOnly) { } void UFortCheatManager::TestCancelLobby() { } void UFortCheatManager::TestBanhammer(const FString& InUserId, int32 BanCode, const FString& BanReason, int32 DesiredAction, int32 BanhammerActivation, int32 BanhammerTiming, int32 BanhammerMessageType, const FString& BanhammerCustomMessage, const FString& BanhammerDetails) { } void UFortCheatManager::TestAllDevPartyMembers() { } void UFortCheatManager::TeleportToMissionActor() { } void UFortCheatManager::TeleportToMapMarker() { } void UFortCheatManager::TeleportToLocation(float X, float Y, float Z) { } void UFortCheatManager::TeleportToActor(const FString& ClassOrInstanceName) { } void UFortCheatManager::TakeoverScriptedPawn() { } void UFortCheatManager::TakeGameplayAutomationScreenshot(const FString& ScreenshotName) { } void UFortCheatManager::SwitchTeam() { } void UFortCheatManager::SwapPickerThumbstick() { } void UFortCheatManager::StopHighlights() { } void UFortCheatManager::StopGooseDrops() { } void UFortCheatManager::StopDummyDebugEncounter() { } void UFortCheatManager::StealPlane() { } void UFortCheatManager::StartLiveStreamingWindow(float Seconds) { } void UFortCheatManager::StartLavaMovement() { } void UFortCheatManager::StartGooseDrops() { } void UFortCheatManager::SpawnVehicle(const FString& CarName) { } void UFortCheatManager::SpawnScriptedPawnsInFormation(const FString& ProfileName, int32 RowWidth, int32 ColumnDepth, float Spacing) { } AFortPlayerPawn* UFortCheatManager::SpawnScriptedPawn(const FString& ProfileName) { return NULL; } void UFortCheatManager::SpawnPickup(const FString& ItemName, int32 NumItems, float SpawnDistance, float SpawnRotation) { } AFortPawn* UFortCheatManager::SpawnPawn(const FString& PawnType) { return NULL; } void UFortCheatManager::SpawnFoodFightObjective() { } AFortPlayerPawn* UFortCheatManager::SpawnEnemyPlayer(float MaxHealth, float MaxShield) { return NULL; } void UFortCheatManager::SpawnContainer(const FString& ContainerClassName) { } void UFortCheatManager::SpawnAthenaSupplyDrop(const FString& SupplyDropInfoName, bool bShouldCenterGroundCheckAtFoundLocation) { } void UFortCheatManager::SpawnAndDriveVehicle(const FString& CarName) { } void UFortCheatManager::SpawnAIGroupWithUpgrade(const FString& SpawnGroupName, const FString& UpgradeName) { } void UFortCheatManager::SpawnAIGroupFromExternalSpawner(const FString& SpawnGroupName) { } void UFortCheatManager::SpawnAIGroup(const FString& SpawnGroupName) { } void UFortCheatManager::SkipSafeZones() { } void UFortCheatManager::SkipAircraft() { } void UFortCheatManager::SimulateLootDrops() { } void UFortCheatManager::SimulateLoot(const FName TierGroup, int32 LootTier, int32 LootLevel) { } void UFortCheatManager::ShowLootPlacement(const FGameplayTag& InTag) { } void UFortCheatManager::ShowHUDElement(FGameplayTag HUDElementTag) { } void UFortCheatManager::ShowHighlightSummary() { } void UFortCheatManager::ShowGameplayCaptureUI() { } void UFortCheatManager::ShowEventsDebugInfo(bool bShowDebugInfo) { } void UFortCheatManager::ShowAllMinimapIcons() { } void UFortCheatManager::ShowActiveGameplayModifiers() { } bool UFortCheatManager::ShouldUseNewHeroLoadoutUI(const APlayerController* PC) { return false; } void UFortCheatManager::SetWorldLevel(float Level) { } void UFortCheatManager::SetWorldDaysElapsed(float days) { } void UFortCheatManager::SetWaxWinAmount(int32 Amount) { } void UFortCheatManager::SetWaxTokens(int32 Amount) { } void UFortCheatManager::SetWaxLives(int32 Amount) { } void UFortCheatManager::SetWallTimer(float Seconds) { } void UFortCheatManager::SetVehicleConfigVariable(const FString& VehicleName, const FString& ConfigName, float ConfigValue) { } void UFortCheatManager::SetUnlimitedHealth(bool bInValue) { } void UFortCheatManager::SetTeamOnScriptedPawn(int32 NewTeamIndex) { } void UFortCheatManager::SetTeam(int32 TeamIndex) { } void UFortCheatManager::SetShieldPercent(float Percent) { } void UFortCheatManager::SetScriptedPawnVariantChannel(const FString& ChannelTag, const FString& ActiveTag) { } void UFortCheatManager::SetScriptedPawnTargeting(bool bIsTargeting) { } void UFortCheatManager::SetScriptedPawnRotation(float Yaw) { } void UFortCheatManager::SetScriptedPawnLocation(float X, float Y, float Z) { } void UFortCheatManager::SetSafeZoneRadius(float NewRadius) { } void UFortCheatManager::SetSafeZoneLocationToPlayer() { } void UFortCheatManager::SetRiftCosmeticState(ERiftCosmeticState NewValue) { } void UFortCheatManager::SetRespawnTimerOverride(float TimeUntilRespawn) { } void UFortCheatManager::SetReplStat(TEnumAsByte Stat, int32 Amount) { } void UFortCheatManager::SetRandomAircraftFlightPath() { } void UFortCheatManager::SetPvPStalemateTime(int32 NumSeconds) { } void UFortCheatManager::SetPvPRoundTime(int32 NumSeconds, int32 CriticalThreshold) { } void UFortCheatManager::SetPlaneLives(int32 NewLives) { } void UFortCheatManager::SetPlaneHealthPercent(float Percent) { } void UFortCheatManager::SetNavIndestructibility(bool bMakeIndestructible) { } void UFortCheatManager::SetMaxClouds(int32 MaxClouds) { } void UFortCheatManager::SetLFG(bool bLFG) { } void UFortCheatManager::SetJumpStaminaCost(FName ModeName) { } void UFortCheatManager::SetInteractionDistances(float InteractionDistance, float InteractionHighlightDistance) { } void UFortCheatManager::SetInteractExtent(float Extent) { } void UFortCheatManager::SetInputPresetName(const FString& PresetName) { } void UFortCheatManager::SetInfiniteAmmo(bool bInValue) { } void UFortCheatManager::SetHordePlotExpansionSize(int32 XSize, int32 YSize, int32 ZSize) { } void UFortCheatManager::SetHeroLevel(int32 Level) { } void UFortCheatManager::SetHeroClass(const FString& NewHeroName, int32 Level) { } void UFortCheatManager::SetHealthPercent(float Percent) { } void UFortCheatManager::SetHeadHealthPercent(float HealthPercent) { } void UFortCheatManager::SetGlobalWind(float Magnitude, float HeadingDegrees) { } void UFortCheatManager::SetGameStat(const FString& StatName, int32 Amount) { } void UFortCheatManager::SetGameDifficultyOverride(float GameDifficultyOverrideValue) { } void UFortCheatManager::SetFrameSyncMode(int32 Mode) { } void UFortCheatManager::SetEventsStyleOverride(const FString& StyleId) { } void UFortCheatManager::SetEventCalendarTime(const FString& TimeString) { } void UFortCheatManager::SetEncounterTopUtilityPercentages(const FString& UtilitiesAndPercentages) { } void UFortCheatManager::SetEncounterSpawnPointsCurve(const FString& CurveName) { } void UFortCheatManager::SetEncounterSpawnPointsCap(int32 SpawnPointsCap) { } void UFortCheatManager::SetEncounterSimulatedNumberOfPlayers(int32 NumPlayers) { } void UFortCheatManager::SetEncounterGraphsHistoryLength(int32 Seconds) { } void UFortCheatManager::SetEncounterDirections(TArray> Directions) { } void UFortCheatManager::SetDifficultyIncreaseRewardTier(int32 RewardTier) { } void UFortCheatManager::SetCurrentEncounterToDebug(int32 EncounterIndex) { } void UFortCheatManager::SetCullValues(float MinCullObjectSize, float MinCullDistance, float MaxCullObjectSize, float MaxCullDistance) { } void UFortCheatManager::SetCrossplayPreference(int32 NewPreference) { } void UFortCheatManager::SetConsole60FPSMode(bool bEnabled) { } void UFortCheatManager::SetCombatGraphHistoryLength(int32 Seconds) { } void UFortCheatManager::SetCloudAltitude(float CloudAltitude) { } void UFortCheatManager::SetCapturePercentage(float NewCapturePercentage) { } void UFortCheatManager::SetCanBeDamagedOnTraceActor(bool bCanBeDamaged) { } void UFortCheatManager::SetCameraPrototype(FName ProtoName) { } void UFortCheatManager::SetCameraFOVMultiplier(float Multiplier) { } void UFortCheatManager::SetCameraDistanceMultiplier(float XMultiplier, float YMultiplier, float ZMultiplier) { } void UFortCheatManager::SetBuildFree(const bool bNewValue) { } void UFortCheatManager::SetBackpackOnScriptedPawn(const FString& NewBackpack) { } void UFortCheatManager::SetAthenaHeroOnScriptedPawn(const FString& NewHeroName) { } void UFortCheatManager::SetAthenaHero(const FString& NewHeroName) { } void UFortCheatManager::SetAircraftFlightPath(float StartDegrees, float OffsetFactor) { } void UFortCheatManager::SetAimMode(uint32 Mode) { } void UFortCheatManager::SetActionMappingEnabled(FName Action, bool bEnabled) { } void UFortCheatManager::ServerStopProfiling() { } void UFortCheatManager::ServerStartProfiling() { } void UFortCheatManager::SendTwitchToastNotification(const FString& Title, const FString& Description) { } void UFortCheatManager::SendTargetedRemoteBotCommand(const FString& TargetName, const FString& CommandToSend) { } void UFortCheatManager::SendRemoteBotCommand(const FString& CommandToSend) { } void UFortCheatManager::SendQuestEvent(FName Type, FString& TargetTag, FString& SourceTag, FString& ContextTag, int32 Count) { } void UFortCheatManager::SendMissionEvent(const FString& MissionEventName) { } void UFortCheatManager::ScriptedPawnToggleFiringWithInfiniteAmmo() { } void UFortCheatManager::ScriptedPawnToggleCrouch() { } void UFortCheatManager::ScriptedPawnStopIntervalFiring() { } void UFortCheatManager::ScriptedPawnIntervalFiring(float TimeBetweenShots, int32 BurstAmount, float TimeBetweenBursts) { } void UFortCheatManager::SafeTeleport(float X, float Y, float Z, float Pitch, float Yaw, float Roll) { } void UFortCheatManager::RunPerfMemCheatScript(bool bStartStatFiles) { } void UFortCheatManager::RunPawnScriptLocally(const FString& ProfileName) { } void UFortCheatManager::RunMonteCarlo(int32 X, int32 Y, const FString& TileGroup, int32 NumIterations) { } void UFortCheatManager::ReviveFromDBNO() { } void UFortCheatManager::RetestFailedBanhammerActions() { } void UFortCheatManager::RestartMinigame() { } void UFortCheatManager::RespawnPlayerServer() { } void UFortCheatManager::RespawnPlayer() { } void UFortCheatManager::ResetWall() { } void UFortCheatManager::ResetMaxAITracking() { } void UFortCheatManager::ResetForcedAthenaCosmeticItems() { } void UFortCheatManager::ResetEncounterWave() { } void UFortCheatManager::ReRandomizeTiles() { } void UFortCheatManager::ReplayLastPerfTest(const FString& Params) { } void UFortCheatManager::RemoveGameplayModifier(const FString& ModifierName) { } void UFortCheatManager::RemoveFavoriteIsland(const FString& IslandCode) { } void UFortCheatManager::RemoveDebugSpawnAIGroupTag(FName Tag) { } void UFortCheatManager::RemoveDebugEncounterTag(FName Tag) { } void UFortCheatManager::ReloadUMG() { } void UFortCheatManager::ReloadUI() { } void UFortCheatManager::ReloadLevelStream() { } void UFortCheatManager::ReleaseScriptedPawn() { } void UFortCheatManager::ReleasePortal() { } void UFortCheatManager::ReInitHUD() { } void UFortCheatManager::RegenerateZoneMissionsWithDifficultyLevel(float DifficultyLevelOverride) { } void UFortCheatManager::RegenerateZoneMissions() { } void UFortCheatManager::RefreshTournamentManager() { } void UFortCheatManager::RefreshTheaters() { } void UFortCheatManager::RefreshAllCalendars() { } void UFortCheatManager::RedoHuskSpecialEventModifiers(float TargetRate) { } void UFortCheatManager::ReadLevelSaveComponentsFromDisk() { } void UFortCheatManager::QueryHighlightCount() { } void UFortCheatManager::PrintTileWorld() { } void UFortCheatManager::PrintShotReport() { } void UFortCheatManager::PrintScriptedActionManagerState() { } void UFortCheatManager::PlayAthenaEmoteOnScriptedPawn(const FString& EmoteName) { } void UFortCheatManager::PerfMemStatMonitor(const FString& ToggleState) { } void UFortCheatManager::PauseWarmup() { } void UFortCheatManager::Pain(float Amount) { } void UFortCheatManager::OpenAllContainersAndWriteLootEconomy() { } void UFortCheatManager::ModItemDurability(float InValue) { } void UFortCheatManager::MMS(const FString& Command) { } void UFortCheatManager::MissionForceSuccess(const FString& MissionName, float FractionCompleted) { } void UFortCheatManager::MissionForcePrimarySuccess(float FractionCompleted) { } void UFortCheatManager::MissionForcePrimaryFailure() { } void UFortCheatManager::MissionForceFailure(const FString& MissionName) { } void UFortCheatManager::McpUpgradeItem(const FString& ItemToUpgrade) { } void UFortCheatManager::McpTestVerifyProfileToken() { } void UFortCheatManager::McpTestGetClientFeatureKeys() { } void UFortCheatManager::McpTestFriendCodes_OnQueryUnredeemedFriendCodes(bool bSuccess, const TArray& FriendCodes) { } void UFortCheatManager::McpTestFriendCodes(const FString& TokenId) { } void UFortCheatManager::McpStorageTransfer(const TArray& ItemIdsToMoveToOutpost, const TArray& ItemIdsToMoveToTheater) { } void UFortCheatManager::McpSlotItem(const FString& ItemToSlot) { } void UFortCheatManager::McpResetPersistence() { } void UFortCheatManager::McpRemoveAllTestProfileMocks() { } void UFortCheatManager::McpRefreshProfile() { } void UFortCheatManager::McpRefreshCatalog() { } void UFortCheatManager::McpRedeemPurchases() { } void UFortCheatManager::McpRecycleItem(const FString& ItemToRecycle) { } void UFortCheatManager::McpPrintPartyInviteToken(bool OnlyPrintIfJoinable) { } void UFortCheatManager::McpPrintFriendInviteToken(const FString& FriendName, bool OnlyPrintIfJoinable) { } void UFortCheatManager::McpOpenCardPack(const FString& CardPackItemId, int32 SelectionIdx) { } void UFortCheatManager::McpLogout() { } void UFortCheatManager::McpJoinFromPartyInviteToken(const FString& Token, bool bIsFromInvite) { } void UFortCheatManager::McpIssueCodeToken(const FString& TokenId) { } void UFortCheatManager::McpHostGetPlayers() { } void UFortCheatManager::McpHostGetAllPlayerCachedPersistence() { } void UFortCheatManager::McpGetVersion() { } void UFortCheatManager::McpGetUnredeemedCodes() { } void UFortCheatManager::McpGetSchematicXP() { } void UFortCheatManager::McpGetPrivacySettings() { } void UFortCheatManager::McpGetPersonnelXP() { } void UFortCheatManager::McpGetHexMission() { } void UFortCheatManager::McpGetCurrencyAmount() { } void UFortCheatManager::McpGetCachedPersistence() { } void UFortCheatManager::McpForceHttpFailRate(float Factor) { } void UFortCheatManager::McpEquipCharCosmetic(const FString& CharacterId, const FString& CosmeticId, int32 CosmeticType) { } void UFortCheatManager::McpEarnScore(int32 ScoreAmount) { } void UFortCheatManager::McpConvertItem(const FString& ItemToConvert, int32 ConversionIdx) { } void UFortCheatManager::McpCompleteHexMission() { } void UFortCheatManager::McpClaimAllResourceCollectors(bool bDebugPrint) { } void UFortCheatManager::McpClaimAllAvailableCollectionBookRewards() { } void UFortCheatManager::McpCheat() { } void UFortCheatManager::McpApplyStash(const FString& StashName) { } void UFortCheatManager::McpApplyAlteration(const FString& Schematic, const FString& Alteration) { } void UFortCheatManager::McpAddTestStatsMock() { } void UFortCheatManager::MassSuicide() { } void UFortCheatManager::MakeGods(TSubclassOf aClass) { } void UFortCheatManager::MakeBuildingActorsGod() { } void UFortCheatManager::MakeAIsGod() { } void UFortCheatManager::LoadMissionGenerator(const FString& GeneratorName) { } void UFortCheatManager::LoadMission(const FString& MissionName) { } void UFortCheatManager::LoadCreativePlotFromMnemonic(const FString& Mnemonic) { } void UFortCheatManager::LiveStreamingSelectedViewers(TArray Names) { } void UFortCheatManager::ListWeapons() const { } void UFortCheatManager::ListTraps() const { } void UFortCheatManager::ListSupplyDrops() { } void UFortCheatManager::ListSpawnGroups() { } void UFortCheatManager::ListPlayerIDs() { } void UFortCheatManager::ListMissions() { } void UFortCheatManager::ListMissionGenerators() { } void UFortCheatManager::ListGadgets() const { } void UFortCheatManager::ListEmotes() { } void UFortCheatManager::ListConsumables() const { } void UFortCheatManager::ListCheats() { } void UFortCheatManager::ListAthenaGadgets() const { } void UFortCheatManager::ListAthenaEmotes() { } void UFortCheatManager::ListAmmo() { } void UFortCheatManager::ListAllFavoriteIslands() { } void UFortCheatManager::ListAIUtilities() { } void UFortCheatManager::ListActiveEncounters() { } void UFortCheatManager::KillSkyCap() { } void UFortCheatManager::KillPlaneSquad() { } void UFortCheatManager::KillPawns(TSubclassOf aClass) { } void UFortCheatManager::JoinFriendGameAsSpectator(const FString& FriendDisplayName) { } void UFortCheatManager::JoinFriendGame(const FString& FriendId) { } bool UFortCheatManager::IsUsingNewFrontEndCameraManagement() { return false; } void UFortCheatManager::Island_Destroy(const FString& Island_ItemId) { } void UFortCheatManager::Island_Create(const FString& NewIslandTemplateId) { } void UFortCheatManager::IronCityAutoAmplifierPlacement(int32 Value) { } void UFortCheatManager::HideHUDElement(FGameplayTag HUDElementTag) { } void UFortCheatManager::HideGameplayCaptureUI() { } void UFortCheatManager::GPadV2_ToggleDebugDraw() { } void UFortCheatManager::GoFast(float NewSpeed) { } void UFortCheatManager::GiveWood(int32 Amount) { } void UFortCheatManager::GiveWeaponToScriptedPawn(const FString& WeaponName) { } void UFortCheatManager::GiveWeapons(FName Tag) { } void UFortCheatManager::GiveWeapon(const FString& WeaponName, int32 RequestedLevel, int32 Count) { } void UFortCheatManager::GiveUsefulThings(int32 NumOfUsefulThings) { } void UFortCheatManager::GiveTrap(const FString& TrapName, int32 RequestedLevel, int32 NumTrapsToGive) { } void UFortCheatManager::GiveStone(int32 Amount) { } void UFortCheatManager::GiveSpecificItem(const FString& ItemPath, int32 ItemAmount, int32 ItemLevel) { } void UFortCheatManager::GiveSBA(const FString& StrategicBuildingName) { } void UFortCheatManager::GiveResources(int32 Amount) { } void UFortCheatManager::GivePlaneEffect(int32 Index) { } void UFortCheatManager::GivePickaxe(const FString& PickName) { } void UFortCheatManager::GiveMetal(int32 Amount) { } void UFortCheatManager::GiveLTMPlaneHealthGE(int32 Index) { } void UFortCheatManager::GiveLTMPlaneBoostGE(int32 Index) { } void UFortCheatManager::GiveGoodWeapons() { } void UFortCheatManager::GiveGadgets(const FString& GadgetName, int32 Quantity, int32 ItemLevel) { } void UFortCheatManager::GiveGadget(const FString& GadgetName, int32 ItemLevel) { } void UFortCheatManager::GiveDeployablePlotAllIngredients(int32 NumIngredients) { } void UFortCheatManager::GiveConsumable(const FString& ConsumableName, int32 RequestedLevel, int32 Count) { } void UFortCheatManager::GiveCheatInventory() { } void UFortCheatManager::GiveBluGlo(int32 Amount) { } void UFortCheatManager::GiveAthenaWeapons() { } void UFortCheatManager::GiveAthenaTraps() { } void UFortCheatManager::GiveAthenaLoadout() { } void UFortCheatManager::GiveAthenaGadgets(const FString& GadgetName, int32 Quantity, int32 ItemLevel) { } void UFortCheatManager::GiveAthenaGadget(const FString& GadgetName, int32 ItemLevel) { } void UFortCheatManager::GiveAthenaFullKit() { } void UFortCheatManager::GiveAthenaCosmeticPassWeapons() { } void UFortCheatManager::GiveAthenaConsumables() { } void UFortCheatManager::GiveAthenaAmmo() { } void UFortCheatManager::GiveAmmo(const FString& AmmoNameAndAmmount) { } void UFortCheatManager::GiveAllWeapons() { } void UFortCheatManager::GiveAllTraps(int32 NumItems) { } void UFortCheatManager::GiveAllShotguns() { } void UFortCheatManager::GiveAllRifles() { } void UFortCheatManager::GiveAllPistols() { } void UFortCheatManager::GiveAllMelee() { } void UFortCheatManager::GiveAllIngredients(int32 NumIngredients) { } void UFortCheatManager::GiveAllConsumables(int32 NumItems) { } void UFortCheatManager::GetWTFRotations() { } void UFortCheatManager::GetWorldLevel() { } void UFortCheatManager::GetWorldDifficulty() { } void UFortCheatManager::GetReplStat(TEnumAsByte Stat) { } void UFortCheatManager::GetPoiVolumeData() { } void UFortCheatManager::GetPoiInfoForPlayer() { } void UFortCheatManager::GetGameStat(const FString& StatName) { } void UFortCheatManager::GetAllReplStats() { } void UFortCheatManager::GenerateTravelLogEntries(int32 Count) { } void UFortCheatManager::GeneratePolysInPathingRange(float MaxDistance, float MinDistance) { } void UFortCheatManager::GenerateMockMatchReport() { } void UFortCheatManager::FortVolumeResetTest() { } void UFortCheatManager::FortVolumeAsyncTest() { } void UFortCheatManager::FortniteForceCharLOD(int32 LOD) { } void UFortCheatManager::ForceUnlockHordeTiers(int32 MaxTierNumber) { } void UFortCheatManager::ForceSetHeroRemoteCharacter(int32 PartyMemberIndex, bool bEnabled) { } void UFortCheatManager::ForceServerShutdown(int32 ExitCode) { } void UFortCheatManager::ForceSaveMissionStateAndWorld(const FString& SaveFileName) { } void UFortCheatManager::ForceReviveFromDBNO() { } void UFortCheatManager::ForcePersonalInputFilter(EFortInputFilterLevel InputFilter) { } void UFortCheatManager::ForceMatchInputFilter(EFortInputFilterLevel InputFilter) { } void UFortCheatManager::ForceHeroType(const FString& HeroPersistentName) { } void UFortCheatManager::ForceExternalRichPresenceUpdate() { } void UFortCheatManager::ForceByPassNavMeshForAISpawning(bool bInValue) { } void UFortCheatManager::ForceAthenaCosmeticItemInSlot(const FString& TemplateId, EAthenaCustomizationCategory Slot, int32 SlotIndex) { } void UFortCheatManager::ForceAthenaCosmeticItem(const FString& TemplateId) { } void UFortCheatManager::ForceAILODs(EFortAILODLevel inForcedAILODValue) { } void UFortCheatManager::FinishCurrentStormCircle(float TimeToShrink) { } void UFortCheatManager::FakeKillHighlight() { } void UFortCheatManager::FakeDownHighlight() { } void UFortCheatManager::ExtAuthReset(bool bWipeDeviceAccountInfo) { } void UFortCheatManager::ExecuteNewMissionGeneration(float DifficultyLevel, const FString& GeneratorName) { } void UFortCheatManager::EvolveHero() { } void UFortCheatManager::EventsRefreshPlayer() { } void UFortCheatManager::EnvPain(float Amount) { } void UFortCheatManager::EnduranceDebug(bool Value) { } void UFortCheatManager::EndLiveStreamingWindow() { } void UFortCheatManager::EndDeimosSpawning() { } void UFortCheatManager::EncounterTopUtilityPercentages() { } void UFortCheatManager::EncounterSpawnProbabilities() { } void UFortCheatManager::EncounterSetDifficultyLevel(float NewDifficulty) { } void UFortCheatManager::EncounterInitialUtilities() { } void UFortCheatManager::EncounterCurrentUtilities() { } void UFortCheatManager::EnableWaxRespawningLogic() { } void UFortCheatManager::EnableSubtitles(bool bEnable) { } void UFortCheatManager::EnableNewCustomizationPanel(bool bEnable) { } void UFortCheatManager::EnableFixedTimeStep(int32 AsIfItWasFPS) { } void UFortCheatManager::DumpMatchAnalytics() { } void UFortCheatManager::DumpGameStats(const FString& FilterName) { } void UFortCheatManager::DumpAppliedHomebaseEffectsWithCoreAttributes() { } void UFortCheatManager::DumpAllActorsWithAssetTags() { } void UFortCheatManager::DumpAllActiveMissions() { } void UFortCheatManager::DumpActorsWithAssetTags(const FString& TagList) { } void UFortCheatManager::DumpActiveGameplayEffects() { } void UFortCheatManager::DiscardAILogging() { } void UFortCheatManager::DisableWaxRespawningLogic() { } void UFortCheatManager::DisableAllParticleComponents() { } void UFortCheatManager::DisableAI() { } void UFortCheatManager::DevSkipTutorial() { } void UFortCheatManager::DestroyAllScriptedPawns() { } void UFortCheatManager::DestroyAllPickups() { } void UFortCheatManager::DebugUseDedicatedServer(bool bUse) { } void UFortCheatManager::DebugThisAI() { } void UFortCheatManager::DebugStructuralSupport() { } void UFortCheatManager::DebugNativeActions() { } void UFortCheatManager::DebugLoadingScreen(const FString& MissionGen, bool bShowBullets) { } void UFortCheatManager::DebugKickPlayerDueToInactivity() { } void UFortCheatManager::DebugHotSpots() { } void UFortCheatManager::DebugHideLoadingScreen() { } void UFortCheatManager::DebugForceEnsure() { } void UFortCheatManager::DebugBuildingGroups() { } void UFortCheatManager::DebugBuildingDetection() { } void UFortCheatManager::DebugAttributeModifiers() { } void UFortCheatManager::DebugAttributeClear() { } void UFortCheatManager::DebugAttribute(FString& Attribute) { } void UFortCheatManager::DebugAbilityTags() { } void UFortCheatManager::DBNO() { } void UFortCheatManager::CycleTheaterDisplayed() { } void UFortCheatManager::CycleEncounterEQSQueryToDebug() { } void UFortCheatManager::CycleDebugAbilitySystem() { } void UFortCheatManager::CycleCurrentEncounterToDebug() { } void UFortCheatManager::Crucible_SetEnabled(bool bEnabled) { } void UFortCheatManager::CreateProfileGoCollectionForSublevels(const FString& SublevelSearchString, int32 GridStepsX, int32 GridStepsY, int32 RotationSteps, int32 Quad) { } void UFortCheatManager::CreateProfileGoCollectionForCreativeIslands(int32 GridStepsX, int32 GridStepsY, int32 RotationSteps, int32 Quad) { } void UFortCheatManager::CraftFree() { } void UFortCheatManager::CountPlayerBuiltBuildingActors() { } void UFortCheatManager::ConstructTileWorld(int32 MaxTiles, int32 X, int32 Y) { } void UFortCheatManager::ClearScriptedPawnVariantChannels() { } void UFortCheatManager::ClearRespawnTimer() { } void UFortCheatManager::ClearMapFog() { } void UFortCheatManager::ClearKeepSave() { } void UFortCheatManager::ClearFortVolume() { } void UFortCheatManager::ClearEncounterSpawnPointsCurve() { } void UFortCheatManager::ClearEncounterSpawnPointsCap() { } void UFortCheatManager::ClearEncounterSimulatedNumberOfPlayers() { } void UFortCheatManager::ClearDebugSpawnAIGroupTags() { } void UFortCheatManager::ClearDebugEncounterTags() { } void UFortCheatManager::ClaimPortal() { } void UFortCheatManager::CheatMountExitVan() { } void UFortCheatManager::ChangeTeam(uint8 NewTeamNum) { } void UFortCheatManager::ChangeHeroClass(const int32 Index) { } void UFortCheatManager::ChangeBotModule(const FString& PilotCategory, const FString& NewModule, bool bResetNow) { } void UFortCheatManager::CaptureTeamToggleInput() { } void UFortCheatManager::CanExitWorld(bool bValue) { } void UFortCheatManager::BuildWith(const FString& ResourceTypeAndOrLevel) { } void UFortCheatManager::BuildFree() { } void UFortCheatManager::BringDownWall() { } void UFortCheatManager::BounceContainer() { } void UFortCheatManager::BotStopDogpile() { } void UFortCheatManager::BotStartDogpile() { } void UFortCheatManager::BotSpectate(const FString& BotCommand) { } void UFortCheatManager::BotFillUp(int32 Amount) { } void UFortCheatManager::BeautyMode() { } void UFortCheatManager::Badass() { } void UFortCheatManager::BackpackSetSize(int32 Size) { } void UFortCheatManager::AthenaGiveScoreTo(int32 PlayerStateIdx, int32 Score) { } void UFortCheatManager::AthenaForceVictory(bool bVictory) { } void UFortCheatManager::AthenaEndlessGame() { } void UFortCheatManager::AthenaEmote(const FString& EmoteName) { } bool UFortCheatManager::AreContextMenusEnabled(const APlayerController* PC) { return false; } void UFortCheatManager::ApplyWeaponAlteration(const FString& AlterationName) { } void UFortCheatManager::ApplyGameplayModifier(const FString& ModifierName) { } void UFortCheatManager::AllowRespawn() { } void UFortCheatManager::AddUtilityScore(int32 Amount) { } void UFortCheatManager::AddKillFeedMessage() { } void UFortCheatManager::AddFavoriteIsland(const FString& IslandCode) { } void UFortCheatManager::AddDebugSpawnAIGroupTag(FName Tag) { } void UFortCheatManager::AddDebugEncounterTag(FName Tag) { } void UFortCheatManager::AddCombatScore(int32 Amount) { } void UFortCheatManager::AddBuildingScore(int32 Amount) { } void UFortCheatManager::AddAllScores(int32 Amount) { } UFortCheatManager::UFortCheatManager() { this->bDebugInteractTrace = false; this->bDebugPickupSpline = false; this->bDebugFloorsOnMiniMap = false; this->bEnableScoreboard = false; this->bDebugBounceCurve = false; this->bDebugBeautyMode = false; this->bDisplayWindDebugging = false; this->bDebugStructuralSupportSystem = false; this->bInfiniteStamina = false; this->bShowGameDifficultyHUD = true; this->bShowIntensityHUD = false; this->bShowMaxAIHUD = false; this->bShowItemIDsOnCards = false; this->bEnableContextMenus = false; this->bUnlimitedHealth = false; this->bCanExitWorld = false; this->bUnlimitedAIHealth = false; this->bPickersUseLeftThumbstick = false; this->bFreezeAILOD = false; this->bForceAILOD = false; this->bUnlockAllDefenders = false; this->bUseNewFrontEndCameraManagement = true; this->AbilitySystemCycleCounter = 0; this->ForcedAILODValue = EFortAILODLevel::Invalid; }