#include "FortCharacterAttrSet.h" #include "Net/UnrealNetwork.h" void UFortCharacterAttrSet::OnRep_Tech() { } void UFortCharacterAttrSet::OnRep_Resistance() { } void UFortCharacterAttrSet::OnRep_Offense() { } void UFortCharacterAttrSet::OnRep_MaxCharacterLevel() { } void UFortCharacterAttrSet::OnRep_Fortitude() { } void UFortCharacterAttrSet::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UFortCharacterAttrSet, Fortitude); DOREPLIFETIME(UFortCharacterAttrSet, Offense); DOREPLIFETIME(UFortCharacterAttrSet, Tech); DOREPLIFETIME(UFortCharacterAttrSet, Resistance); DOREPLIFETIME(UFortCharacterAttrSet, MaxCharacterLevel); } UFortCharacterAttrSet::UFortCharacterAttrSet() { }