#include "FortChallengeBundleItem.h" void UFortChallengeBundleItem::GetQuests(UFortQuestManager* QuestManager, TArray& OwnedQuests, TArray& UnownedQuests, bool bGetAllQuestsInChain) const { } float UFortChallengeBundleItem::GetPercentageComplete() const { return 0.0f; } UFortChallengeBundleItemDefinition* UFortChallengeBundleItem::GetChallengeDefinitionBP() const { return NULL; } void UFortChallengeBundleItem::GetAchievedCount(int32& OutTotalAchievedCount, int32& OutTotalRequiredCount) const { } UFortChallengeBundleItem::UFortChallengeBundleItem() { this->num_quests_completed = 0; this->num_progress_quests_completed = 0; }