#include "FortCameraMode.h" UFortCameraMode::UFortCameraMode() { this->PlayerCamera = NULL; this->TransitionTime = 0.00f; this->TransitionOutTime = 0.00f; this->bResetInterpolation = true; this->bShouldAllowBlendingWhenActive = true; this->bShouldAllowBlendingWhenInactive = true; }