#include "FortBuildingTrapSet.h" #include "Net/UnrealNetwork.h" void UFortBuildingTrapSet::OnRep_Durability() { } void UFortBuildingTrapSet::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UFortBuildingTrapSet, Durability); DOREPLIFETIME(UFortBuildingTrapSet, MaxDurability); DOREPLIFETIME(UFortBuildingTrapSet, DurabilityCostPerFire); DOREPLIFETIME(UFortBuildingTrapSet, ArmTime); DOREPLIFETIME(UFortBuildingTrapSet, ReloadTime); } UFortBuildingTrapSet::UFortBuildingTrapSet() { }