#include "FortBuildingDestroyedParams.h" void UFortBuildingDestroyedParams::SetParams(ABuildingActor* _Building, EFortBuildingType _BuildingType, AController* _Destroyer, UFortBuildingDestroyedParams*& ThisParam) { } void UFortBuildingDestroyedParams::BreakParams(ABuildingActor*& _Building, EFortBuildingType& _BuildingType, AController*& _Destroyer) { } UFortBuildingDestroyedParams::UFortBuildingDestroyedParams() { this->Building = NULL; this->BuildingType = EFortBuildingType::Wall; this->Destroyer = NULL; }