#include "FortBuildingActorSet.h" #include "Net/UnrealNetwork.h" void UFortBuildingActorSet::OnRep_RepairTime() { } void UFortBuildingActorSet::OnRep_BuildTime() { } void UFortBuildingActorSet::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UFortBuildingActorSet, BuildTime); DOREPLIFETIME(UFortBuildingActorSet, RepairTime); } UFortBuildingActorSet::UFortBuildingActorSet() { }