#include "FortBroadcastRemoteClientInfo.h" #include "Net/UnrealNetwork.h" #include "Templates/SubclassOf.h" void AFortBroadcastRemoteClientInfo::ServerSetPlayerInventoryActive_Implementation(bool bInventorypActive) { } bool AFortBroadcastRemoteClientInfo::ServerSetPlayerInventoryActive_Validate(bool bInventorypActive) { return true; } void AFortBroadcastRemoteClientInfo::ServerSetPlayerInteracting_Implementation(bool bInteracting) { } bool AFortBroadcastRemoteClientInfo::ServerSetPlayerInteracting_Validate(bool bInteracting) { return true; } void AFortBroadcastRemoteClientInfo::ServerSetPlayerFullScreenMapActive_Implementation(bool bFullscreenMapActive) { } bool AFortBroadcastRemoteClientInfo::ServerSetPlayerFullScreenMapActive_Validate(bool bFullscreenMapActive) { return true; } void AFortBroadcastRemoteClientInfo::ServerSetPlayerEventScore_Implementation(int32 EventScore) { } bool AFortBroadcastRemoteClientInfo::ServerSetPlayerEventScore_Validate(int32 EventScore) { return true; } void AFortBroadcastRemoteClientInfo::ServerSetPlayerEditTileData_Implementation(const TArray& EditTileData) { } bool AFortBroadcastRemoteClientInfo::ServerSetPlayerEditTileData_Validate(const TArray& EditTileData) { return true; } void AFortBroadcastRemoteClientInfo::ServerSetPlayerCanDBNORevive_Implementation(bool bCanDBNORevive) { } bool AFortBroadcastRemoteClientInfo::ServerSetPlayerCanDBNORevive_Validate(bool bCanDBNORevive) { return true; } void AFortBroadcastRemoteClientInfo::ServerSetPlayerBuildingMaterial_Implementation(EFortResourceType Material) { } bool AFortBroadcastRemoteClientInfo::ServerSetPlayerBuildingMaterial_Validate(EFortResourceType Material) { return true; } void AFortBroadcastRemoteClientInfo::ServerSetPlayerBuildableClass_Implementation(TSubclassOf BuildableClass) { } bool AFortBroadcastRemoteClientInfo::ServerSetPlayerBuildableClass_Validate(TSubclassOf BuildableClass) { return true; } void AFortBroadcastRemoteClientInfo::OnServerRespawnTimeChanged(float InRespawnTime) { } void AFortBroadcastRemoteClientInfo::OnServerRemoveMapMarker(FMarkerID InMarkerID) { } void AFortBroadcastRemoteClientInfo::OnServerPoiTagIDChanged(int16 InPoiTagID) { } void AFortBroadcastRemoteClientInfo::OnServerPlayerWeakspotSpawned(FBuildingWeakSpotData& WeakspotData) { } void AFortBroadcastRemoteClientInfo::OnServerPlayerQuickChatEntryChanged(const FAthenaQuickChatActiveEntry& ChatEntry) { } void AFortBroadcastRemoteClientInfo::OnServerPlayerEditActorChanged(ABuildingSMActor* EditActor) { } void AFortBroadcastRemoteClientInfo::OnServerPlayerDamagedResourceBuilding(ABuildingSMActor* BuildingSMActor, EFortResourceType PotentialResourceType, int32 PotentialResourceCount, bool bDestroyed, bool bJustHitWeakspot) { } void AFortBroadcastRemoteClientInfo::OnServerAddMapMarker(FFortWorldMarkerData InMarkerData) { } void AFortBroadcastRemoteClientInfo::OnRep_RemoteWeakspotData() { } void AFortBroadcastRemoteClientInfo::OnRep_RemoteRespawnTime() { } void AFortBroadcastRemoteClientInfo::OnRep_RemotePoiTagID() { } void AFortBroadcastRemoteClientInfo::OnRep_RemoteIsInventoryActive() { } void AFortBroadcastRemoteClientInfo::OnRep_RemoteIsInteracting() { } void AFortBroadcastRemoteClientInfo::OnRep_RemoteIsFullScreenMapActive() { } void AFortBroadcastRemoteClientInfo::OnRep_RemoteEventScore() { } void AFortBroadcastRemoteClientInfo::OnRep_RemoteEditTileData() { } void AFortBroadcastRemoteClientInfo::OnRep_RemoteEditActor() { } void AFortBroadcastRemoteClientInfo::OnRep_RemoteChatEntry() { } void AFortBroadcastRemoteClientInfo::OnRep_RemoteCanDBNORevive() { } void AFortBroadcastRemoteClientInfo::OnRep_RemoteBuildingMaterial() { } void AFortBroadcastRemoteClientInfo::OnRep_RemoteBuildableClass() { } void AFortBroadcastRemoteClientInfo::OnRep_bActive() { } void AFortBroadcastRemoteClientInfo::OnPlayerInventoryActiveChanged(bool bInventoryActive) { } void AFortBroadcastRemoteClientInfo::OnPlayerInteractLongUseChanged(bool bInteracting) { } void AFortBroadcastRemoteClientInfo::OnPlayerFullScreenMapActiveChanged(bool bFullscreenMapActive) { } void AFortBroadcastRemoteClientInfo::OnPlayerEventScoreChanged(int32 EventScore) { } void AFortBroadcastRemoteClientInfo::OnPlayerEditPreviewChanged(ABuildingSMActor* EditedActor) { } void AFortBroadcastRemoteClientInfo::OnPlayerCanDBNOReviveChanged(bool bCanDBNORevive) { } void AFortBroadcastRemoteClientInfo::OnPlayerBuildingMaterialChanged() { } void AFortBroadcastRemoteClientInfo::OnPlayerBuildableClassChanged() { } void AFortBroadcastRemoteClientInfo::ClientRemotePlayerRemoveMapMarker_Implementation(FMarkerID MarkerID) { } void AFortBroadcastRemoteClientInfo::ClientRemotePlayerDamagedResourceBuilding_Implementation(ABuildingSMActor* BuildingSMActor, EFortResourceType PotentialResourceType, int32 PotentialResourceCount, bool bDestroyed, bool bJustHitWeakspot) { } void AFortBroadcastRemoteClientInfo::ClientRemotePlayerAddMapMarker_Implementation(FFortWorldMarkerData InMarkerData) { } void AFortBroadcastRemoteClientInfo::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortBroadcastRemoteClientInfo, bActive); DOREPLIFETIME(AFortBroadcastRemoteClientInfo, bRemoteIsInteracting); DOREPLIFETIME(AFortBroadcastRemoteClientInfo, RemoteEditActor); DOREPLIFETIME(AFortBroadcastRemoteClientInfo, RemoteEditTileData); DOREPLIFETIME(AFortBroadcastRemoteClientInfo, RemoteBuildableClass); DOREPLIFETIME(AFortBroadcastRemoteClientInfo, RemoteBuildingMaterial); DOREPLIFETIME(AFortBroadcastRemoteClientInfo, bRemoteIsFullScreenMapActive); DOREPLIFETIME(AFortBroadcastRemoteClientInfo, bRemoteIsInventoryActive); DOREPLIFETIME(AFortBroadcastRemoteClientInfo, bRemoteCanDBNORevive); DOREPLIFETIME(AFortBroadcastRemoteClientInfo, RemoteChatEntry); DOREPLIFETIME(AFortBroadcastRemoteClientInfo, RemoteWeakspotData); DOREPLIFETIME(AFortBroadcastRemoteClientInfo, RemoteRespawnTime); DOREPLIFETIME(AFortBroadcastRemoteClientInfo, RemotePoiTagID); DOREPLIFETIME(AFortBroadcastRemoteClientInfo, RemoteEventScore); } AFortBroadcastRemoteClientInfo::AFortBroadcastRemoteClientInfo() { this->bActive = false; this->bRemoteIsInteracting = false; this->RemoteEditActor = NULL; this->RemoteBuildableClass = NULL; this->RemoteBuildingMaterial = EFortResourceType::Wood; this->bRemoteIsFullScreenMapActive = false; this->bRemoteIsInventoryActive = false; this->bRemoteCanDBNORevive = false; this->RemoteRespawnTime = 0.00f; this->RemotePoiTagID = -1; this->RemoteEventScore = -1; }