#include "FortBowWeaponAnimInstance.h" UFortBowWeaponAnimInstance::UFortBowWeaponAnimInstance() { this->ChargeBlendSpaceCrouchSpeed = 0.00f; this->ChargePlayRate = 0.00f; this->OutOfAmmoAlpha = 0.00f; this->BowAimYaw = 0.00f; this->BowAimPitch = 0.00f; this->OwnerGender = EFortCustomGender::Invalid; this->bIsBowCharging = false; this->bEnterChargingNormalTransition = false; this->bEnterChargingFastTransition = false; this->bShouldPlayDefaultPose = false; this->bIsBowAtMaxCharge = false; this->bIsCrouchMoving = false; }