#include "FortBodyPartOverridePreviewActor.h" void AFortBodyPartOverridePreviewActor::ApplyMyCosmeticItemToHero(AFortPlayerPawn* PawnToModify, AFortPlayerController* FortPC) { } AFortBodyPartOverridePreviewActor::AFortBodyPartOverridePreviewActor() { this->MyCosmeticItem = NULL; }