#include "FortBTTask_GameMoveTo.h" UFortBTTask_GameMoveTo::UFortBTTask_GameMoveTo() { this->PathObstacleAction = EPathObstacleAction::Melee; this->PushBumpedPawnClass = NULL; this->bDetectUnexpectedPathBlockingObstacles = true; this->bEnableSlowdownAtGoal = false; this->bFinishMoveOnOverlap = true; this->bDeimosFlavor = false; }