#include "FortAudioToMPCComponent.h" float UFortAudioToMPCComponent::GetCachedMagnitudeForChannel(int32 ChannelIndex) const { return 0.0f; } float UFortAudioToMPCComponent::GetCachedAverageMagnitude() const { return 0.0f; } UFortAudioToMPCComponent::UFortAudioToMPCComponent() { this->bPushDataToMPC = true; this->bCacheDataForBlueprintUse = true; this->MaterialParameterCollection = NULL; this->bWasPlaying = false; }