#include "FortAthenaMutator_GiveItemsAtGamePhase.h" void AFortAthenaMutator_GiveItemsAtGamePhase::OnGamePhaseChanged(EAthenaGamePhase GamePhase) { } AFortAthenaMutator_GiveItemsAtGamePhase::AFortAthenaMutator_GiveItemsAtGamePhase() { this->PhaseToGiveItems = EAthenaGamePhase::None; }