#include "FortAsyncAction_WaitForClientAnnouncement.h" UFortAsyncAction_WaitForClientAnnouncement* UFortAsyncAction_WaitForClientAnnouncement::WaitForClientAnnouncement(UObject* InWorldContextObject, AFortClientAnnouncement* AnnouncementToWaitFor) { return NULL; } UFortAsyncAction_WaitForClientAnnouncement::UFortAsyncAction_WaitForClientAnnouncement() { }