#include "FortAsyncAction_PlayConversation.h" UFortAsyncAction_PlayConversation* UFortAsyncAction_PlayConversation::PlayConversation(AFortPawn* NewPawn, UFortConversation* NewConversationToPlay) { return NULL; } UFortAsyncAction_PlayConversation::UFortAsyncAction_PlayConversation() { this->Pawn = NULL; this->ConversationToPlay = NULL; }