#include "FortAsyncAction_CosmeticAdaptiveStatWatcher.h" UFortAsyncAction_CosmeticAdaptiveStatWatcher* UFortAsyncAction_CosmeticAdaptiveStatWatcher::WatchCosmeticStat(AFortPlayerPawn* Pawn, FFortStatManagerTag StatTag, int32 DefaultValue) { return NULL; } UFortAsyncAction_CosmeticAdaptiveStatWatcher::UFortAsyncAction_CosmeticAdaptiveStatWatcher() { this->MyPawn = NULL; }