#include "FortAntelopeVehicleConfigs.h" UFortAntelopeVehicleConfigs::UFortAntelopeVehicleConfigs() { this->BounceCrouchTime = 1.00f; this->BounceCrouchTimeDeadzone = 0.00f; this->BounceRecoilTime = 0.50f; this->BounceForcePerMass = 1000.00f; this->PassengerLeanMagnitude = 50.00f; this->PassengerLeanMinMagnitude = 0.00f; this->PassengerLeanLeftRightInterpolationPerSecond = 625.00f; this->PassengerLeanUpInterpolationPerSecond = 450.00f; this->PassengerLeanDownInterpolationPerSecond = 600.00f; this->PassengerLeanResetInterpolationPerSecond = 10.00f; this->PassengerLeanDeadzone = 0.10f; this->NaturalSlideMinAngle = 4.00f; this->BoostAccumulationRate = 0.20f; this->BoostExpenseRate = 0.40f; this->BoostPassiveExpenseRate = 0.20f; this->BoostTopSpeedMultiplier = 1.50f; this->BoostTopSpeedInAirMultiplier = 1.00f; this->BoostSteeringMultiplier = 0.50f; this->BoostCooldown = 0.50f; this->BoostSteeringMultiplierRampTime = 0.70f; this->BoostSlowExtraStrength = 2.00f; this->BoostTopSpeedForceMultiplier = 1.50f; this->VehicleBoostFrontFrictionMultiplier = 0.20f; this->VehicleBoostRearFrictionMultiplier = 0.10f; this->BoostMinPushForce = 0.00f; this->BoostSmashForgivenessDuration = 2.00f; this->BoostSmashForgivenessImpulse = 100.00f; this->CameraShakeAmplitudeMin = 0.00f; this->CameraShakeAmplitudeMax = 0.40f; this->SpringFudgeFactor = 300.00f; this->CameraShakeNormalizedSpeed = 70.00f; this->CameraShakeSpeedCurvePow = 1.00f; this->BoostingCameraShakeAmount = 2.00f; this->BoostCameraShakeFrequency = 100.00f; this->SmoothedSpringCompressionMin = 0.00f; this->SmoothedSpringCompressionMax = 0.80f; this->ScreenShakeFrequencyMin = 3.00f; this->ScreenShakeFrequencyMax = 30.00f; this->PassengerCameraShakeMultiplier = 1.00f; this->ScreenShakeYawFrequencyMultiplier = 0.70f; this->TreadWidth = 1.75f; this->RumbleMultiplier = 0.75f; this->SparksRumbleMultiplier = 0.00f; this->BoostCameraOffset = 0.00f; this->ADSCameraDistance = 0.00f; this->PassengerCameraOffset = -200.00f; this->ADSInterpSpeed = 15.00f; this->MaxHealthToDestroyPropWhileBoosting = 500.00f; this->BoostDestructionAngle = 55.00f; this->UpNormalMinProtected = 0.50f; this->UpForwardMinProtected = -0.10f; this->MinBoostTime = 0.40f; this->TractionVelocityDelta = 15.00f; }