#include "FortAnimNotifyState_AbilityDecisionWindow.h" UFortAnimNotifyState_AbilityDecisionWindow::UFortAnimNotifyState_AbilityDecisionWindow() { this->DefaultNextSection = TEXT("Default"); this->PrimaryInputStrikeAngle = 0.00f; this->SecondaryInputStrikeAngle = 0.00f; this->ComboCounter = 0; }