#include "FortAnimInput_TurnInPlace.h" FFortAnimInput_TurnInPlace::FFortAnimInput_TurnInPlace() { this->TurnThreshold90 = 0.00f; this->InitialTurnCurveValue = 0.00f; this->MaxAllowedRootYawOffset = 0.00f; this->RootYawOffset = 0.00f; this->RootYawOffsetAlpha = 0.00f; this->bWantsToTurn = false; this->bWantsToTurnInVehicle = false; this->bWantsToTurnAgain = false; this->bTurningLeft = false; this->LastTurnRotationAmount = 0.00f; }