#include "FortAnimInput_SkydivingExternalForce.h" FFortAnimInput_SkydivingExternalForce::FFortAnimInput_SkydivingExternalForce() { this->bUseSkydivingVectorForce = false; this->bUseNoisyClothGravity = false; this->bApplyNoiseInActorSpace = false; this->PerlinRangedOutMinX = 0.00f; this->PerlinRangedOutMaxX = 0.00f; this->PerlinRangedOutMinY = 0.00f; this->PerlinRangedOutMaxY = 0.00f; this->PerlinRangedOutMinZ = 0.00f; this->PerlinRangedOutMaxZ = 0.00f; }