#include "FortAbilityTestObserver.h" bool AFortAbilityTestObserver::WasAbilityTagActivated(const FGameplayTag& AbilityTag) const { return false; } bool AFortAbilityTestObserver::WasAbilityActivated(UGameplayAbility* Ability) const { return false; } void AFortAbilityTestObserver::StopObserving() { } void AFortAbilityTestObserver::StartObserving(APawn* Pawn) { } AFortAbilityTestObserver::AFortAbilityTestObserver() { }