#include "FortAbilityTask_PlayAnimWaitTarget.h" UFortAbilityTask_PlayAnimWaitTarget* UFortAbilityTask_PlayAnimWaitTarget::PlayAnimWithMontageInfoAndWaitForTrigger(UGameplayAbility* OwningAbility, FName TaskInstanceName, const FFortGameplayAbilityMontageInfo& NewMontageInfo, EFortSharedAnimationState AnimState) { return NULL; } UFortAbilityTask_PlayAnimWaitTarget* UFortAbilityTask_PlayAnimWaitTarget::PlayAnimWaitTarget(UGameplayAbility* OwningAbility, FName TaskInstanceName, UAnimMontage* MontageToPlay, EFortSharedAnimationState AnimState, EFortGameplayAbilityMontageSectionToPlay SectionToPlay, FName OverrideSection) { return NULL; } void UFortAbilityTask_PlayAnimWaitTarget::OnTargetDataReadyCallback(const FGameplayAbilityTargetDataHandle& TargetData, FGameplayTag ApplicationTag) { } void UFortAbilityTask_PlayAnimWaitTarget::OnTargetDataCancelledCallback() { } UFortAbilityTask_PlayAnimWaitTarget::UFortAbilityTask_PlayAnimWaitTarget() { }