#include "FortAbilityTargetSelection.h" FFortAbilityTargetSelection::FFortAbilityTargetSelection() { this->Shape = EFortTargetSelectionShape::Sphere; this->TestType = EFortTargetSelectionTestType::Overlap; this->PrimarySource = EFortAbilityTargetingSource::Camera; this->SecondarySource = EFortAbilityTargetingSource::Camera; this->bExcludeObstructedByWorld = false; this->bShouldAttachedActorsObstructTarget = false; this->bCreateHitResultWhenNoTargetsFound = false; this->bUseProjectileRotationForDamageZones = false; this->TargetSelectionUsage = EFortAbilityTargetSelectionUsage::BothTargetingAndCanHit; this->MaxTargets = 0; }