#include "FortAbilitySystemUI.h" #include "Templates/SubclassOf.h" FFortGameplayEffectDescription UFortAbilitySystemUI::GetStaticGameplayEffectDescription(const UGameplayEffect* Effect, float Level) { return FFortGameplayEffectDescription{}; } UGameplayEffect* UFortAbilitySystemUI::GetDefaultObjectOfGameplayEffectType(TSubclassOf EffectType) { return NULL; } UFortAbilitySystemUI::UFortAbilitySystemUI() { }