#include "FortAIFunctionLibrary.h" void UFortAIFunctionLibrary::MakeNoiseEventAtLocation(AActor* NoiseMaker, float MaxRange, const FVector& NoiseLocation) { } void UFortAIFunctionLibrary::MakeNoiseEvent(AActor* NoiseMaker, float MaxRange) { } UFortAIFunctionLibrary::UFortAIFunctionLibrary() { }