#include "FortAIEncounterRiftManager.h" AFortMission* UFortAIEncounterRiftManager::GetAssociatedMission() const { return NULL; } UFortAIEncounterRiftManager::UFortAIEncounterRiftManager() { this->MyEncounter = NULL; this->AIDirector = NULL; this->UpdateIntervalTimeSeconds = 0.10f; this->NumRiftsToUse = 0; this->MinRiftsToUse = 0; this->ExtraSpawnLocationPercentage = 0.00f; this->RiftClassTemplate = NULL; this->LastObjectiveBatchPathCostUpdateTime = -1000.00f; this->LastPlayerBatchPathCostUpdateTime = -1000.00f; }