#include "DayPhaseInfo.h" FDayPhaseInfo::FDayPhaseInfo() { this->TimePhaseBegins = 0.00f; this->PhaseLengthInHours = 0.00f; this->PercentageTransitionIn = 0.00f; this->TransitionInTimeInMinutes = 0.00f; this->PercentageTransitionOut = 0.00f; this->TransitionOutTimeInMinutes = 0.00f; this->LowPriPostProcessComponent = NULL; this->SkyMaterialInstance = NULL; this->StarMapMaterialInstance = NULL; }