#include "CustomCharacterPartAnimInstance_Cape.h" UCustomCharacterPartAnimInstance_Cape::UCustomCharacterPartAnimInstance_Cape() { this->MeshToCopy = NULL; this->ClothingSimInteractor = NULL; this->bIsDBNO = false; this->BlendOutForksAlpha = 0.00f; this->bBlendInBackwardPose = false; this->AimOffsetMultiplier = -0.25f; this->FinalCapeBlendOutAlpha = 0.00f; }