#include "CustomCharacterPartAnimInstance_BananaBody.h" UCustomCharacterPartAnimInstance_BananaBody::UCustomCharacterPartAnimInstance_BananaBody() { this->LeftLegUpAlpha = 0.00f; this->RightLegUpAlpha = 0.00f; this->ADSRigidBodyAlpha = 0.00f; this->ADSFlapAlpha = 0.00f; }