#include "CustomCharacterPartAnimInstance.h" USkeletalMeshComponent* UCustomCharacterPartAnimInstance::GetPartSkeletalMeshComponent() const { return NULL; } float UCustomCharacterPartAnimInstance::GetOwnerZVelocity() const { return 0.0f; } USkeletalMeshComponent* UCustomCharacterPartAnimInstance::GetOwnerSkeletalMeshComponent() const { return NULL; } float UCustomCharacterPartAnimInstance::GetOwnerDirection() const { return 0.0f; } EFortCustomPartType UCustomCharacterPartAnimInstance::GetCharacterPartType() const { return EFortCustomPartType::Head; } AFortPlayerPawn* UCustomCharacterPartAnimInstance::GetAssociatedPlayerPawn() const { return NULL; } USkeletalMeshComponent* UCustomCharacterPartAnimInstance::FindChildCommponentFromAttachSocket(USkeletalMeshComponent* Parent, bool bIncludeAllDescendants, FName AttachSocket) const { return NULL; } UCustomCharacterPartAnimInstance::UCustomCharacterPartAnimInstance() { this->bUsesDayPhaseChange = false; this->bIgnoreSignificanceManagerAndAlwaysTick = false; this->bHideUntilFirstAnimationUpdate = false; this->bUnhideOnNextUpdate = false; this->bCanPlayCustomAnimations = false; this->bUpdateOwnerAnimInputProperty = false; this->bIsSkydiving = false; this->bIsParachuteOpened = false; this->bIsSkydiveDiveMode = false; this->bIsSkydiveFloating = false; this->bIsCrouching = false; this->bIsTargeting = false; this->bIsInVehicleSeat = false; this->bIsFerretVehicleDriver = false; this->bIsFerretVehiclePassenger = false; this->bIsGolfCartVehicleDriver = false; this->bIsGolfCartVehicleFrontPassenger = false; this->bIsGolfCartVehicleBackPassenger = false; this->bIsAntelopeVehicleDriver = false; this->bIsAntelopeVehiclePassenger = false; this->bIsJackalVehicleDriver = false; this->bIsOctopusVehicleDriver = false; this->CrouchingWithRigidBodyEnabled = 0.00f; this->CurrentLOD = 0; this->bRegisteredForDayPhaseChange = false; this->PartType = EFortCustomPartType::NumTypes; }