#include "CumulativeFrameTimeWithoutSleepLimits.h" FCumulativeFrameTimeWithoutSleepLimits::FCumulativeFrameTimeWithoutSleepLimits() { this->FrameTimeWithoutSleep = 0.00f; this->MaxCumulativeFrameTimeAboveThreshold = 0.00f; this->MaxNumberOfFramesAboveThreshold = 0.00f; }