#include "BulletWhipTrackerData.h" FBulletWhipTrackerData::FBulletWhipTrackerData() { this->bAttachSoundToOwner = false; this->PassByRadiusMax = 0.00f; this->PassByRadiusMin = 0.00f; this->PassByFarSound = NULL; this->PassByCloseSound = NULL; this->MinimumTriggerDistance = 0.00f; this->TriggerAheadDistance = 0.00f; this->CurrentAudioComp = NULL; this->PreviousPlaneDotProd = 0.00f; this->CachedPassDistance = 0.00f; this->PassByClosenessIntensity = 0.00f; this->bActive = false; }