#include "BuildingWeakSpot.h" void ABuildingWeakSpot::Deactivate() { } ABuildingWeakSpot::ABuildingWeakSpot() { this->bHit = false; this->bFadeOut = false; this->bActive = false; this->HitCount = 0; this->Level = 0; this->MaxLevel = 7; this->PhysicalSurfaceType = SurfaceType12; }