#include "BuildingGameplayActorAbilityDeliveryInfo.h" FBuildingGameplayActorAbilityDeliveryInfo::FBuildingGameplayActorAbilityDeliveryInfo() { this->ProximityPulseInterval = 0.00f; this->bHasGEsToApplyOnTouch = false; this->bHasGEsToApplyOnPulseTimer = false; this->bHasPersistentEffects = false; this->OwningActor = NULL; }