#include "BuildingGameplayActorAbilityDeliveryBucket.h" FBuildingGameplayActorAbilityDeliveryBucket::FBuildingGameplayActorAbilityDeliveryBucket() { this->bEnabled = false; this->bEnabledByDefault = false; this->bHasGEsToApplyOnTouch = false; this->bHasGEsToApplyOnPulseTimer = false; this->bHasPersistentEffects = false; }