#include "BuildingFlagSpawn.h" #include "FortCarriedObject.h" void ABuildingFlagSpawn::SpawnCarriedObject() { } void ABuildingFlagSpawn::OnCarriedObjectDetachedEvent_Implementation() { } void ABuildingFlagSpawn::OnCarriedObjectAttachedEvent_Implementation() { } bool ABuildingFlagSpawn::IsSpawnedObjectAwayFromBase() const { return false; } ABuildingFlagSpawn::ABuildingFlagSpawn() { this->bPickupOnTouch = 0; this->CarriedObjectClass = AFortCarriedObject::StaticClass(); this->SpawnedObject = NULL; this->SpawnDelay = 0.00f; }