#include "BuildingCustomizableSpawnContainer.h" #include "Net/UnrealNetwork.h" void ABuildingCustomizableSpawnContainer::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(ABuildingCustomizableSpawnContainer, SpawnItems); } ABuildingCustomizableSpawnContainer::ABuildingCustomizableSpawnContainer() { }