#include "BuildingActorHotSpotDirection.h" FBuildingActorHotSpotDirection::FBuildingActorHotSpotDirection() { this->HotSpotConfig = NULL; this->bMirrorX = false; this->bMirrorY = false; this->Direction = EFortHotSpotDirection::PositiveX; this->TypeConfigUsage = EHotspotTypeConfigMode::AlwaysAdd; }