#include "BattleMapPawn.h" void ABattleMapPawn::OnCompletedAllRequestedEvent() { } ABattleMapPawn::ABattleMapPawn() { this->GroundMoveNodeClass = NULL; this->AirMoveNodeClass = NULL; this->GotKillNodeClass = NULL; this->ZoneNodeClass = NULL; this->TeamFlightNodeClass = NULL; }