#include "AthenaSpectatorPlayerListRowData.h" void UAthenaSpectatorPlayerListRowData::SetKills(AFortPlayerStateAthena* PS, int32 InKills) { } AFortPlayerStateAthena* UAthenaSpectatorPlayerListRowData::GetPlayerState() { return NULL; } UAthenaSpectatorPlayerListRowData::UAthenaSpectatorPlayerListRowData() { this->Rank = -1; this->TeamNumber = -1; this->PlayerName = TEXT("PlayerName"); this->Kills = -1; this->IsRecordingPlayer = false; this->IsSpectatorTarget = false; this->PlayerState = NULL; }