#include "AthenaCreativeRift.h" void AAthenaCreativeRift::NotifyActorDespawnEndOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { } void AAthenaCreativeRift::NotifyActorDespawnBeginOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult) { } AAthenaCreativeRift::AAthenaCreativeRift() { this->DespawnSphereComponent = NULL; this->ParentTrap = NULL; this->bHasLoadedSettings = false; }