#include "AshtonStoneState.h" FAshtonStoneState::FAshtonStoneState() { this->StoneType = EAshtonStoneType::Purple; this->StoneState = EAshtonStoneStateType::NotSpawned; this->SpawnTime = 0.00f; this->bHasEverSpawned = false; this->SpawnDataIdx = 0; }