#include "AlterationSlot.h" FAlterationSlot::FAlterationSlot() { this->UnlockLevel = 0; this->UnlockRarity = EFortRarity::Common; this->bRespeccable = false; this->SlotInitMin = EFortRarity::Common; this->SlotInitMax = EFortRarity::Common; this->SlotInitIndex = 0; }