using UnrealBuildTool; public class FortniteGameTarget : TargetRules { public FortniteGameTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; ExtraModuleNames.AddRange(new string[] { "AnalyticsBlueprintLibrary", "EasyAntiCheatCommon", "FortniteEngineLoadingScreen", "FortniteGame", "LauncherSocialDefaults", "FortniteUI" }); } }