using UnrealBuildTool; public class CommonInput : ModuleRules { public CommonInput(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "UMG", "InputCore", "Slate", "SlateCore", }); } }