// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #include "AnimationSharingSetupFactory.h" #include "AnimationSharingSetup.h" #include "AssetTypeCategories.h" UAnimationSharingSetupFactory::UAnimationSharingSetupFactory(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { SupportedClass = UAnimationSharingSetup::StaticClass(); bCreateNew = true; } UObject* UAnimationSharingSetupFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) { return NewObject(InParent, Class, Name, Flags); } uint32 UAnimationSharingSetupFactory::GetMenuCategories() const { return EAssetTypeCategories::Animation; }