// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AnimationSharingEd : ModuleRules { public AnimationSharingEd(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "UnrealEd", "AssetTools", "AnimationSharing", "Slate", "SlateCore", "PropertyEditor", "EditorStyle" } ); PrivateIncludePaths.AddRange( new string[] { "AnimationSharingEd/Private" }); } }